Where am I
2018
3D model video, displayed in the original space
2018
3D model video, displayed in the original space
where am I is a video work that focuses on a white, digitally modeled 3D environment. A virtual camera roams continuously in an enclosed, decontextualized space. Mirrors show up in the environment, but the camera is never reflected. Since the point of view is situated entirely within the software environment, the “self” is unseeable and unlocatable. The non-reflective point of view in the work explores the disjunction of vision and subjectivity in virtual space. In the digital realm, seeing is outsourced to systems and computational processes, and the mirror is no longer an assurance of self-recognition. Orientation, presence, and positional certainty are destabilized. Through placing the camera in a condition of continuous movement and search without return, where am I enquires about how technology and software reorganize perception, spatial experience, and the conditions of subjecthood. The work posits the question “Where am I?” not as a question to be answered but as a condition generated by mediated systems of vision.